As the start of the new WnW Bloodbowl Seven’s season approaches I thought I’d share the process of redrafting a team.
Now the league ended last year with my Khorne team in 3rd place

At the end of the Season my Khorne team, had Sacked 2 players, had 3 players Die and 1 was promoted to the next league. My Roster looked like.

The rules for re-Drafting a team for a new season are on Page 99 of the Bloodbowl Rule Book, the only differences from the information provided there that the Wnw In-house League makes are to standardise costs to Bloodbowl 7 standards and limit the initial funds to 600K.
Click here to get a copy of the WnW Bloodbowl Sevens League rules
So lets see how much cash I have available
| Redraft Funds Element | Value GP |
| Base Budget | 600,000 |
| Team Treasury | 40,000 |
| League Position Bonus | 20,000 |
| 20K per Fixtures Won Last Season | 120,000 |
| 10K per Fixture Drawn Last Season | 60,000 |
| Total | 840,000 |
So thats an extra 240,000 over the base not a bad start point, however my total team value at the end of last Season was 1,020,000 so there are going to have to be some cuts.
The re-roll the team had last season was a prize that only lasted the season, so if I want one this season I’ll have to buy a new one.
I think I’ll keep my Fan Factor at 5 as this will quickly pay for itself – so 80K committed.
I’ll Keep my Assistant Coach – so thats another 20K committed.
That leaves me with 740K to spend on my players.
At the end of last season 4 of my players had not earned any SPP so there is very little point in paying the extra 20K agents fee to redraft them, – so Bye Bye CoCo 3, Craackle, Loopy Bee 2 and Cornelius. thats 220K of the savings needed. That leaves a team with 6 players, so not a legal team and I would need to pay 120K in agents fees if I wished to bring them all. Toucan Sam had gained the “Iron Hard Skin” mutation – this negates the benefit of Claws for opposition players, personally I don’t think the extra 30K, 10K for the skill and 20K to the Agent, is worthwhile – so Bye bye Toucan sam. I am now down to 5 players, and have reduced the team value by 280K.
The remaining players have a combined value of £540 and the agents fees for them would be 100K, I could afford this but I would still have a team of only 5 players and would need to use journeymen for the first few matches to have at least 7 players.
I have 4 players with 2 skills
- Pop has Strip Ball and Foul Appearance
- Bran Man has Kick and Tentacles
- Milton the Toaster has Guard and Mighty Blow(+1)
- The Mighty Dr k has Multiple Block and Strip Ball.
Snap 2 only has 1 Skill ( which needs to be rolled for) – The Commissionaire Ref generated the dice rolls for me to keep this fair and he ended up with the Mutation Claws – now that I believe is worth Keeping for 60K +20K agents fee
I am going to keep the Mighty Dr K his multiple block is a great skill and worth the extra – so he uses up 190K + 20K agents fee a massive 210K.
Also Milton the Toaster with his Mighty Blow and Guard was a great asset last year, so he will also be staying, at a cost of 130K+20K agents fee.
This means including Agents fees I have spent £540K for the 3 players I have chosen to keep, my Fan Factor and Assistant coach – this leaves me with 300K.
To fill out the team I have chosen to get 2 new Kornigors at 70K each and 3 more Line men at 50K costing a total of 290K leaving 10K in the treasury to start the season.
The final team Roster looks like this:-

Click this link for a copy of the Roster Sheet used.
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